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#Sonic mania fan art free
Why then, while the iron is hot, knowing that there is free money on the table, would you not get this team as long as you possibly could? This team was brimming with new ideas. They’re friends of friends, so I love to see them get to show what they’ve truly got so soon, but as a fan of Sonic, i’m bummed out knowing this undoubtedly indicates a return to the status quo. Those guys would always have needed to leave Sonic’s nest to do their own thing, but to see it happen so soon is bittersweet. Somehow, SEGA seems to have let the opportunity of continuing to work with those folk pass them by, developers who I’m sure they will go on to start making their own mark in this industry, creating their own characters and worlds for people to become invested in. Most of that development team is now showing off a silhouette for their own upcoming 3D game, though, so if you didn’t see the writing on the wall by now, hopefully it has become apparent. Sonic Mania is touted on the official social media channels as this unequivocal good, as it should be, but there’s been an awkward contrast of treatment when it comes to the notion of there being more. Instead, we received more of that trademark silence. The most obvious thing in the world would have been for SEGA to pony up more funding and give the developers anything they needed to continue their work, to bring more of their vision, their creativity, their energy, to Sonic. I’m not even much of a 2D Sonic guy, myself, but Mania was a watershed moment for this series. Sonic itself has a title worthy of similar praise in Sonic Mania, a game that soars despite being "from fans” and hardly “being original”. Letting Evening Star Slip Through Their Hands: So then, why? Why not follow it up with literally nothing? He, along with the equally talented Simon Thomley, would tackle excellent remakes of Sonic 1 and 2, before moving on to enlist more talented indie developer Sonic fans to do Sonic Mania, a game born out of high demand for a new classic game, the game would go on to be a huge sales hit and giant love letter to Sonic fans new and old. It started what would come to be a strong relationship with SEGA. Around the same time, Christian Whitehead was enlisted and put out the excellent remake of Sonic CD. While it was a respectable effort, it was still very far off the mark in terms of control and physics. Sonic Generations was another attempt at recreating the classic Sonic look and feel. SEGA wanted a piece of that pie, so they quickly shat out the game that would (infamously) be known as Sonic The Hedgehog 4: Episode 1, which turned out to be a complete disaster with it's awful physics, unappealing visuals, embarrassing soundtrack and unoriginal, full-on rehashy nature.